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Peter W.'s avatar

Agree with Simon, very helpful analysis! I found your interpretation of the B580 limiting its efforts for Path Tracing in very challenging cases like Cyberpunk to make a lot of sense. Even a 4090 is taxed significantly by CP2077 with everything turned up to the highest settings, and you explained well how Path Tracing costs a lot of bandwidth and compute that is then missing elsewhere. Boils down to the graphics (drivers) team choosing wisely which battles to fight. 11 FPS just don't look good 😄.

Would be interesting to know how, for example, Nvidia's drivers deal with those choices across GPUs with very different capabilities. And, if someone from Nvidia reads this: Send Chester a 5090, so he can treat us to a great deep dive on Blackwell !

And, AMD, how about doing likewise with the 9070XT? RDNA4 sounds mighty good, maybe even better after a deep dive into it by Chester!

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Constantin's avatar

Great article as always. Man, if only there were a big battlemage chip

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