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Pierce Wiederecht's avatar

As much as I love RDNA4’s ray tracing improvements, I’ve been reading about them for two weeks straight and I’m getting SO THIRSTY for some new C&C content!!!

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anon's avatar

"Transforming a ray would involve multiplying both the origin and direction vector by a 3×3 rotation matrix, which naively requires 36 FLOPs (Floating Point Operations) per transform."

There's an error in your calculations. A naive 3x3 matrix-vector multiplication without FMA requires 15 operations, and with FMA it reduces down to 9 operations.

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